Point Cloud Library (PCL) 1.15.1-dev
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gp3.h
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39
40#pragma once
41
42// PCL includes
43#include <pcl/surface/reconstruction.h>
44
45#include <fstream>
46
47#include <Eigen/Geometry> // for cross
48
49namespace pcl
50{
51 struct PolygonMesh;
52
53 /** \brief Returns if a point X is visible from point R (or the origin)
54 * when taking into account the segment between the points S1 and S2
55 * \param X 2D coordinate of the point
56 * \param S1 2D coordinate of the segment's first point
57 * \param S2 2D coordinate of the segment's second point
58 * \param R 2D coordinate of the reference point (defaults to 0,0)
59 * \ingroup surface
60 */
61 inline bool
62 isVisible (const Eigen::Vector2f &X, const Eigen::Vector2f &S1, const Eigen::Vector2f &S2,
63 const Eigen::Vector2f &R = Eigen::Vector2f::Zero ())
64 {
65 double a0 = S1[1] - S2[1];
66 double b0 = S2[0] - S1[0];
67 double c0 = S1[0]*S2[1] - S2[0]*S1[1];
68 double a1 = -X[1];
69 double b1 = X[0];
70 double c1 = 0;
71 if (R != Eigen::Vector2f::Zero())
72 {
73 a1 += R[1];
74 b1 -= R[0];
75 c1 = R[0]*X[1] - X[0]*R[1];
76 }
77 double div = a0*b1 - b0*a1;
78 double x = (b0*c1 - b1*c0) / div;
79 double y = (a1*c0 - a0*c1) / div;
80
81 bool intersection_outside_XR;
82 if (R == Eigen::Vector2f::Zero())
83 {
84 if (X[0] > 0)
85 intersection_outside_XR = (x <= 0) || (x >= X[0]);
86 else if (X[0] < 0)
87 intersection_outside_XR = (x >= 0) || (x <= X[0]);
88 else if (X[1] > 0)
89 intersection_outside_XR = (y <= 0) || (y >= X[1]);
90 else if (X[1] < 0)
91 intersection_outside_XR = (y >= 0) || (y <= X[1]);
92 else
93 intersection_outside_XR = true;
94 }
95 else
96 {
97 if (X[0] > R[0])
98 intersection_outside_XR = (x <= R[0]) || (x >= X[0]);
99 else if (X[0] < R[0])
100 intersection_outside_XR = (x >= R[0]) || (x <= X[0]);
101 else if (X[1] > R[1])
102 intersection_outside_XR = (y <= R[1]) || (y >= X[1]);
103 else if (X[1] < R[1])
104 intersection_outside_XR = (y >= R[1]) || (y <= X[1]);
105 else
106 intersection_outside_XR = true;
107 }
108 if (intersection_outside_XR)
109 return true;
110 if (S1[0] > S2[0])
111 return (x <= S2[0]) || (x >= S1[0]);
112 if (S1[0] < S2[0])
113 return (x >= S2[0]) || (x <= S1[0]);
114 if (S1[1] > S2[1])
115 return (y <= S2[1]) || (y >= S1[1]);
116 if (S1[1] < S2[1])
117 return (y >= S2[1]) || (y <= S1[1]);
118 return false;
119 }
120
121 /** \brief GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points
122 * based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between
123 * areas with different point densities.
124 * \tparam PointInT Point type must have XYZ and normal information, for example `pcl::PointNormal` or `pcl::PointXYZRGBNormal` or `pcl::PointXYZINormal`
125 * \author Zoltan Csaba Marton
126 * \ingroup surface
127 */
128 template <typename PointInT>
130 {
131 public:
132 using Ptr = shared_ptr<GreedyProjectionTriangulation<PointInT> >;
133 using ConstPtr = shared_ptr<const GreedyProjectionTriangulation<PointInT> >;
134
135 using MeshConstruction<PointInT>::tree_;
136 using MeshConstruction<PointInT>::input_;
137 using MeshConstruction<PointInT>::indices_;
138
142
144 {
145 NONE = -1, // not-defined
146 FREE = 0,
147 FRINGE = 1,
149 COMPLETED = 3
150 };
151
152 /** \brief Empty constructor. */
154
155 /** \brief Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point
156 * (this will make the algorithm adapt to different point densities in the cloud).
157 * \param[in] mu the multiplier
158 */
159 inline void
160 setMu (double mu) { mu_ = mu; }
161
162 /** \brief Get the nearest neighbor distance multiplier. */
163 inline double
164 getMu () const { return (mu_); }
165
166 /** \brief Set the maximum number of nearest neighbors to be searched for.
167 * \param[in] nnn the maximum number of nearest neighbors
168 */
169 inline void
170 setMaximumNearestNeighbors (int nnn) { nnn_ = nnn; }
171
172 /** \brief Get the maximum number of nearest neighbors to be searched for. */
173 inline int
174 getMaximumNearestNeighbors () const { return (nnn_); }
175
176 /** \brief Set the sphere radius that is to be used for determining the k-nearest neighbors used for triangulating.
177 * \param[in] radius the sphere radius that is to contain all k-nearest neighbors
178 * \note This distance limits the maximum edge length!
179 */
180 inline void
181 setSearchRadius (double radius) { search_radius_ = radius; }
182
183 /** \brief Get the sphere radius used for determining the k-nearest neighbors. */
184 inline double
185 getSearchRadius () const { return (search_radius_); }
186
187 /** \brief Set the minimum angle each triangle should have.
188 * \param[in] minimum_angle the minimum angle each triangle should have
189 * \note As this is a greedy approach, this will have to be violated from time to time
190 */
191 inline void
192 setMinimumAngle (double minimum_angle) { minimum_angle_ = minimum_angle; }
193
194 /** \brief Get the parameter for distance based weighting of neighbors. */
195 inline double
196 getMinimumAngle () const { return (minimum_angle_); }
197
198 /** \brief Set the maximum angle each triangle can have.
199 * \param[in] maximum_angle the maximum angle each triangle can have
200 * \note For best results, its value should be around 120 degrees
201 */
202 inline void
203 setMaximumAngle (double maximum_angle) { maximum_angle_ = maximum_angle; }
204
205 /** \brief Get the parameter for distance based weighting of neighbors. */
206 inline double
207 getMaximumAngle () const { return (maximum_angle_); }
208
209 /** \brief Don't consider points for triangulation if their normal deviates more than this value from the query point's normal.
210 * \param[in] eps_angle maximum surface angle
211 * \note As normal estimation methods usually give smooth transitions at sharp edges, this ensures correct triangulation
212 * by avoiding connecting points from one side to points from the other through forcing the use of the edge points.
213 */
214 inline void
215 setMaximumSurfaceAngle (double eps_angle) { eps_angle_ = eps_angle; }
216
217 /** \brief Get the maximum surface angle. */
218 inline double
219 getMaximumSurfaceAngle () const { return (eps_angle_); }
220
221 /** \brief Set the flag if the input normals are oriented consistently.
222 * \param[in] consistent set it to true if the normals are consistently oriented
223 */
224 inline void
225 setNormalConsistency (bool consistent) { consistent_ = consistent; }
226
227 /** \brief Get the flag for consistently oriented normals. */
228 inline bool
229 getNormalConsistency () const { return (consistent_); }
230
231 /** \brief Set the flag to order the resulting triangle vertices consistently (positive direction around normal).
232 * @note Assumes consistently oriented normals (towards the viewpoint) -- see setNormalConsistency ()
233 * \param[in] consistent_ordering set it to true if triangle vertices should be ordered consistently
234 */
235 inline void
236 setConsistentVertexOrdering (bool consistent_ordering) { consistent_ordering_ = consistent_ordering; }
237
238 /** \brief Get the flag signaling consistently ordered triangle vertices. */
239 inline bool
241
242 /** \brief Get the state of each point after reconstruction.
243 * \note Options are defined as constants: FREE, FRINGE, COMPLETED, BOUNDARY and NONE
244 */
245 inline std::vector<int>
246 getPointStates () const { return (state_); }
247
248 /** \brief Get the ID of each point after reconstruction.
249 * \note parts are numbered from 0, a -1 denotes unconnected points
250 */
251 inline std::vector<int>
252 getPartIDs () const { return (part_); }
253
254
255 /** \brief Get the sfn list. */
256 inline pcl::Indices
257 getSFN () const { return (sfn_); }
258
259 /** \brief Get the ffn list. */
260 inline pcl::Indices
261 getFFN () const { return (ffn_); }
262
263 protected:
264 /** \brief The nearest neighbor distance multiplier to obtain the final search radius. */
265 double mu_{0.0};
266
267 /** \brief The nearest neighbors search radius for each point and the maximum edge length. */
268 double search_radius_{0.0};
269
270 /** \brief The maximum number of nearest neighbors accepted by searching. */
271 int nnn_{100};
272
273 /** \brief The preferred minimum angle for the triangles. */
275
276 /** \brief The maximum angle for the triangles. */
277 double maximum_angle_{2*M_PI/3};
278
279 /** \brief Maximum surface angle. */
280 double eps_angle_{M_PI/4};
281
282 /** \brief Set this to true if the normals of the input are consistently oriented. */
283 bool consistent_{false};
284
285 /** \brief Set this to true if the output triangle vertices should be consistently oriented. */
287
288 private:
289 /** \brief Struct for storing the angles to nearest neighbors **/
290 struct nnAngle
291 {
292 double angle;
293 pcl::index_t index;
294 pcl::index_t nnIndex;
295 bool visible;
296 };
297
298 /** \brief Struct for storing the edges starting from a fringe point **/
299 struct doubleEdge
300 {
301 doubleEdge () = default;
302 int index{0};
303 Eigen::Vector2f first;
304 Eigen::Vector2f second;
305 };
306
307 // Variables made global to decrease the number of parameters to helper functions
308
309 /** \brief Temporary variable to store a triangle (as a set of point indices) **/
310 pcl::Vertices triangle_{};
311 /** \brief Temporary variable to store point coordinates **/
312 std::vector<Eigen::Vector3f, Eigen::aligned_allocator<Eigen::Vector3f> > coords_{};
313
314 /** \brief A list of angles to neighbors **/
315 std::vector<nnAngle> angles_{};
316 /** \brief Index of the current query point **/
317 pcl::index_t R_{};
318 /** \brief List of point states **/
319 std::vector<int> state_{};
320 /** \brief List of sources **/
321 pcl::Indices source_{};
322 /** \brief List of fringe neighbors in one direction **/
323 pcl::Indices ffn_{};
324 /** \brief List of fringe neighbors in other direction **/
325 pcl::Indices sfn_{};
326 /** \brief Connected component labels for each point **/
327 std::vector<int> part_{};
328 /** \brief Points on the outer edge from which the mesh has to be grown **/
329 std::vector<int> fringe_queue_{};
330
331 /** \brief Flag to set if the current point is free **/
332 bool is_current_free_{false};
333 /** \brief Current point's index **/
334 pcl::index_t current_index_{};
335 /** \brief Flag to set if the previous point is the first fringe neighbor **/
336 bool prev_is_ffn_{false};
337 /** \brief Flag to set if the next point is the second fringe neighbor **/
338 bool prev_is_sfn_{false};
339 /** \brief Flag to set if the next point is the first fringe neighbor **/
340 bool next_is_ffn_{false};
341 /** \brief Flag to set if the next point is the second fringe neighbor **/
342 bool next_is_sfn_{false};
343 /** \brief Flag to set if the first fringe neighbor was changed **/
344 bool changed_1st_fn_{false};
345 /** \brief Flag to set if the second fringe neighbor was changed **/
346 bool changed_2nd_fn_{false};
347 /** \brief New boundary point **/
348 pcl::index_t new2boundary_{};
349
350 /** \brief Flag to set if the next neighbor was already connected in the previous step.
351 * To avoid inconsistency it should not be connected again.
352 */
353 bool already_connected_{false};
354
355 /** \brief Point coordinates projected onto the plane defined by the point normal **/
356 Eigen::Vector3f proj_qp_;
357 /** \brief First coordinate vector of the 2D coordinate frame **/
358 Eigen::Vector3f u_;
359 /** \brief Second coordinate vector of the 2D coordinate frame **/
360 Eigen::Vector3f v_;
361 /** \brief 2D coordinates of the first fringe neighbor **/
362 Eigen::Vector2f uvn_ffn_;
363 /** \brief 2D coordinates of the second fringe neighbor **/
364 Eigen::Vector2f uvn_sfn_;
365 /** \brief 2D coordinates of the first fringe neighbor of the next point **/
366 Eigen::Vector2f uvn_next_ffn_;
367 /** \brief 2D coordinates of the second fringe neighbor of the next point **/
368 Eigen::Vector2f uvn_next_sfn_;
369
370 /** \brief Temporary variable to store 3 coordinates **/
371 Eigen::Vector3f tmp_;
372
373 /** \brief The actual surface reconstruction method.
374 * \param[out] output the resultant polygonal mesh
375 */
376 void
377 performReconstruction (pcl::PolygonMesh &output) override;
378
379 /** \brief The actual surface reconstruction method.
380 * \param[out] polygons the resultant polygons, as a set of vertices. The Vertices structure contains an array of point indices.
381 */
382 void
383 performReconstruction (std::vector<pcl::Vertices> &polygons) override;
384
385 /** \brief The actual surface reconstruction method.
386 * \param[out] polygons the resultant polygons, as a set of vertices. The Vertices structure contains an array of point indices.
387 */
388 bool
389 reconstructPolygons (std::vector<pcl::Vertices> &polygons);
390
391 /** \brief Class get name method. */
392 std::string
393 getClassName () const override { return ("GreedyProjectionTriangulation"); }
394
395 /** \brief Forms a new triangle by connecting the current neighbor to the query point
396 * and the previous neighbor
397 * \param[out] polygons the polygon mesh to be updated
398 * \param[in] prev_index index of the previous point
399 * \param[in] next_index index of the next point
400 * \param[in] next_next_index index of the point after the next one
401 * \param[in] uvn_current 2D coordinate of the current point
402 * \param[in] uvn_prev 2D coordinates of the previous point
403 * \param[in] uvn_next 2D coordinates of the next point
404 */
405 void
406 connectPoint (std::vector<pcl::Vertices> &polygons,
407 const pcl::index_t prev_index,
408 const pcl::index_t next_index,
409 const pcl::index_t next_next_index,
410 const Eigen::Vector2f &uvn_current,
411 const Eigen::Vector2f &uvn_prev,
412 const Eigen::Vector2f &uvn_next);
413
414 /** \brief Whenever a query point is part of a boundary loop containing 3 points, that triangle is created
415 * (called if angle constraints make it possible)
416 * \param[out] polygons the polygon mesh to be updated
417 */
418 void
419 closeTriangle (std::vector<pcl::Vertices> &polygons);
420
421 /** \brief Get the list of containing triangles for each vertex in a PolygonMesh
422 * \param[in] polygonMesh the input polygon mesh
423 */
424 std::vector<std::vector<std::size_t> >
425 getTriangleList (const pcl::PolygonMesh &input);
426
427 /** \brief Add a new triangle to the current polygon mesh
428 * \param[in] a index of the first vertex
429 * \param[in] b index of the second vertex
430 * \param[in] c index of the third vertex
431 * \param[out] polygons the polygon mesh to be updated
432 */
433 inline void
434 addTriangle (pcl::index_t a, pcl::index_t b, pcl::index_t c, std::vector<pcl::Vertices> &polygons)
435 {
436 triangle_.vertices.resize (3);
438 {
439 const PointInT p = input_->at (indices_->at (a));
440 const Eigen::Vector3f pv = p.getVector3fMap ();
441 if (p.getNormalVector3fMap ().dot (
442 (pv - input_->at (indices_->at (b)).getVector3fMap ()).cross (
443 pv - input_->at (indices_->at (c)).getVector3fMap ()) ) > 0)
444 {
445 triangle_.vertices[0] = a;
446 triangle_.vertices[1] = b;
447 triangle_.vertices[2] = c;
448 }
449 else
450 {
451 triangle_.vertices[0] = a;
452 triangle_.vertices[1] = c;
453 triangle_.vertices[2] = b;
454 }
455 }
456 else
457 {
458 triangle_.vertices[0] = a;
459 triangle_.vertices[1] = b;
460 triangle_.vertices[2] = c;
461 }
462 polygons.push_back (triangle_);
463 }
464
465 /** \brief Add a new vertex to the advancing edge front and set its source point
466 * \param[in] v index of the vertex that was connected
467 * \param[in] s index of the source point
468 */
469 inline void
470 addFringePoint (int v, int s)
471 {
472 source_[v] = s;
473 part_[v] = part_[s];
474 fringe_queue_.push_back(v);
475 }
476
477 /** \brief Function for ascending sort of nnAngle, taking visibility into account
478 * (angles to visible neighbors will be first, to the invisible ones after).
479 * \param[in] a1 the first angle
480 * \param[in] a2 the second angle
481 */
482 static inline bool
483 nnAngleSortAsc (const nnAngle& a1, const nnAngle& a2)
484 {
485 if (a1.visible == a2.visible)
486 return (a1.angle < a2.angle);
487 return a1.visible;
488 }
489 };
490
491} // namespace pcl
492
493#ifdef PCL_NO_PRECOMPILE
494#include <pcl/surface/impl/gp3.hpp>
495#endif
GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points ...
Definition gp3.h:130
void setSearchRadius(double radius)
Set the sphere radius that is to be used for determining the k-nearest neighbors used for triangulati...
Definition gp3.h:181
double eps_angle_
Maximum surface angle.
Definition gp3.h:280
double maximum_angle_
The maximum angle for the triangles.
Definition gp3.h:277
double getMaximumAngle() const
Get the parameter for distance based weighting of neighbors.
Definition gp3.h:207
int getMaximumNearestNeighbors() const
Get the maximum number of nearest neighbors to be searched for.
Definition gp3.h:174
void setConsistentVertexOrdering(bool consistent_ordering)
Set the flag to order the resulting triangle vertices consistently (positive direction around normal)...
Definition gp3.h:236
typename PointCloudIn::ConstPtr PointCloudInConstPtr
Definition gp3.h:141
bool getNormalConsistency() const
Get the flag for consistently oriented normals.
Definition gp3.h:229
pcl::Indices getFFN() const
Get the ffn list.
Definition gp3.h:261
bool consistent_ordering_
Set this to true if the output triangle vertices should be consistently oriented.
Definition gp3.h:286
GreedyProjectionTriangulation()=default
Empty constructor.
std::vector< int > getPartIDs() const
Get the ID of each point after reconstruction.
Definition gp3.h:252
shared_ptr< const GreedyProjectionTriangulation< PointInT > > ConstPtr
Definition gp3.h:133
bool getConsistentVertexOrdering() const
Get the flag signaling consistently ordered triangle vertices.
Definition gp3.h:240
int nnn_
The maximum number of nearest neighbors accepted by searching.
Definition gp3.h:271
double getMaximumSurfaceAngle() const
Get the maximum surface angle.
Definition gp3.h:219
pcl::Indices getSFN() const
Get the sfn list.
Definition gp3.h:257
typename PointCloudIn::Ptr PointCloudInPtr
Definition gp3.h:140
double mu_
The nearest neighbor distance multiplier to obtain the final search radius.
Definition gp3.h:265
double search_radius_
The nearest neighbors search radius for each point and the maximum edge length.
Definition gp3.h:268
void setNormalConsistency(bool consistent)
Set the flag if the input normals are oriented consistently.
Definition gp3.h:225
void setMaximumNearestNeighbors(int nnn)
Set the maximum number of nearest neighbors to be searched for.
Definition gp3.h:170
bool consistent_
Set this to true if the normals of the input are consistently oriented.
Definition gp3.h:283
double getSearchRadius() const
Get the sphere radius used for determining the k-nearest neighbors.
Definition gp3.h:185
std::vector< int > getPointStates() const
Get the state of each point after reconstruction.
Definition gp3.h:246
double getMu() const
Get the nearest neighbor distance multiplier.
Definition gp3.h:164
double getMinimumAngle() const
Get the parameter for distance based weighting of neighbors.
Definition gp3.h:196
void setMinimumAngle(double minimum_angle)
Set the minimum angle each triangle should have.
Definition gp3.h:192
double minimum_angle_
The preferred minimum angle for the triangles.
Definition gp3.h:274
shared_ptr< GreedyProjectionTriangulation< PointInT > > Ptr
Definition gp3.h:132
void setMaximumAngle(double maximum_angle)
Set the maximum angle each triangle can have.
Definition gp3.h:203
void setMu(double mu)
Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point ...
Definition gp3.h:160
void setMaximumSurfaceAngle(double eps_angle)
Don't consider points for triangulation if their normal deviates more than this value from the query ...
Definition gp3.h:215
MeshConstruction represents a base surface reconstruction class.
PointCloudConstPtr input_
The input point cloud dataset.
Definition pcl_base.h:147
IndicesPtr indices_
A pointer to the vector of point indices to use.
Definition pcl_base.h:150
KdTreePtr tree_
A pointer to the spatial search object.
shared_ptr< PointCloud< PointInT > > Ptr
shared_ptr< const PointCloud< PointInT > > ConstPtr
bool isVisible(const Eigen::Vector2f &X, const Eigen::Vector2f &S1, const Eigen::Vector2f &S2, const Eigen::Vector2f &R=Eigen::Vector2f::Zero())
Returns if a point X is visible from point R (or the origin) when taking into account the segment bet...
Definition gp3.h:62
detail::int_type_t< detail::index_type_size, detail::index_type_signed > index_t
Type used for an index in PCL.
Definition types.h:112
IndicesAllocator<> Indices
Type used for indices in PCL.
Definition types.h:133
#define M_PI
Definition pcl_macros.h:201
Describes a set of vertices in a polygon mesh, by basically storing an array of indices.
Definition Vertices.h:15
Indices vertices
Definition Vertices.h:18