Point Cloud Library (PCL)  1.14.0-dev
organized_fast_mesh.h
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40 
41 #pragma once
42 
43 #include <pcl/common/angles.h>
44 #include <pcl/common/point_tests.h> // for pcl::isFinite
45 #include <pcl/surface/reconstruction.h>
46 
47 
48 namespace pcl
49 {
50 
51  /** \brief Simple triangulation/surface reconstruction for organized point
52  * clouds. Neighboring points (pixels in image space) are connected to
53  * construct a triangular (or quad) mesh.
54  *
55  * \note If you use this code in any academic work, please cite:
56  * D. Holz and S. Behnke.
57  * Fast Range Image Segmentation and Smoothing using Approximate Surface Reconstruction and Region Growing.
58  * In Proceedings of the 12th International Conference on Intelligent Autonomous Systems (IAS),
59  * Jeju Island, Korea, June 26-29 2012.
60  * <a href="http://purl.org/holz/papers/holz_2012_ias.pdf">http://purl.org/holz/papers/holz_2012_ias.pdf</a>
61  *
62  * \author Dirk Holz, Radu B. Rusu
63  * \ingroup surface
64  */
65  template <typename PointInT>
66  class OrganizedFastMesh : public MeshConstruction<PointInT>
67  {
68  public:
69  using Ptr = shared_ptr<OrganizedFastMesh<PointInT> >;
70  using ConstPtr = shared_ptr<const OrganizedFastMesh<PointInT> >;
71 
74 
76 
77  using Polygons = std::vector<pcl::Vertices>;
78 
80  {
81  TRIANGLE_RIGHT_CUT, // _always_ "cuts" a quad from top left to bottom right
82  TRIANGLE_LEFT_CUT, // _always_ "cuts" a quad from top right to bottom left
83  TRIANGLE_ADAPTIVE_CUT, // "cuts" where possible and prefers larger differences in 'z' direction
84  QUAD_MESH // create a simple quad mesh
85  };
86 
87  /** \brief Constructor. Triangulation type defaults to \a QUAD_MESH. */
89  {
90  check_tree_ = false;
91  };
92 
93  /** \brief Destructor. */
94  ~OrganizedFastMesh () override = default;
95 
96  /** \brief Set a maximum edge length.
97  * Using not only the scalar \a a, but also \a b and \a c, allows for using a distance threshold in the form of:
98  * threshold(x) = c*x*x + b*x + a
99  * \param[in] a scalar coefficient of the (distance-dependent polynom) threshold
100  * \param[in] b linear coefficient of the (distance-dependent polynom) threshold
101  * \param[in] c quadratic coefficient of the (distance-dependent polynom) threshold
102  */
103  inline void
104  setMaxEdgeLength (float a, float b = 0.0f, float c = 0.0f)
105  {
106  max_edge_length_a_ = a;
107  max_edge_length_b_ = b;
108  max_edge_length_c_ = c;
109  max_edge_length_set_ = (max_edge_length_a_ + max_edge_length_b_ + max_edge_length_c_) > std::numeric_limits<float>::min();
110  };
111 
112  inline void
114  {
115  max_edge_length_set_ = false;
116  }
117 
118  /** \brief Set the edge length (in pixels) used for constructing the fixed mesh.
119  * \param[in] triangle_size edge length in pixels
120  * (Default: 1 = neighboring pixels are connected)
121  */
122  inline void
123  setTrianglePixelSize (int triangle_size)
124  {
125  setTrianglePixelSizeRows (triangle_size);
126  setTrianglePixelSizeColumns (triangle_size);
127  }
128 
129  /** \brief Set the edge length (in pixels) used for iterating over rows when constructing the fixed mesh.
130  * \param[in] triangle_size edge length in pixels
131  * (Default: 1 = neighboring pixels are connected)
132  */
133  inline void
134  setTrianglePixelSizeRows (int triangle_size)
135  {
136  triangle_pixel_size_rows_ = std::max (1, (triangle_size - 1));
137  }
138 
139  /** \brief Set the edge length (in pixels) used for iterating over columns when constructing the fixed mesh.
140  * \param[in] triangle_size edge length in pixels
141  * (Default: 1 = neighboring pixels are connected)
142  */
143  inline void
144  setTrianglePixelSizeColumns (int triangle_size)
145  {
146  triangle_pixel_size_columns_ = std::max (1, (triangle_size - 1));
147  }
148 
149  /** \brief Set the triangulation type (see \a TriangulationType)
150  * \param[in] type quad mesh, triangle mesh with fixed left, right cut,
151  * or adaptive cut (splits a quad w.r.t. the depth (z) of the points)
152  */
153  inline void
155  {
156  triangulation_type_ = type;
157  }
158 
159  /** \brief Set the viewpoint from where the input point cloud has been acquired.
160  * \param[in] viewpoint Vector containing the viewpoint coordinates (in the coordinate system of the data)
161  */
162  inline void setViewpoint (const Eigen::Vector3f& viewpoint)
163  {
164  viewpoint_ = viewpoint;
165  }
166 
167  /** \brief Get the viewpoint from where the input point cloud has been acquired. */
168  const inline Eigen::Vector3f& getViewpoint () const
169  {
170  return viewpoint_;
171  }
172 
173  /** \brief Store shadowed faces or not.
174  * \param[in] enable set to true to store shadowed faces
175  */
176  inline void
177  storeShadowedFaces (bool enable)
178  {
179  store_shadowed_faces_ = enable;
180  }
181 
182  /** \brief Set the angle tolerance used for checking whether or not an edge is occluded.
183  * Standard values are 5deg to 15deg (input in rad!). Set a value smaller than zero to
184  * disable the check for shadowed edges.
185  * \param[in] angle_tolerance Angle tolerance (in rad). Set a value <0 to disable.
186  */
187  inline void
188  setAngleTolerance(float angle_tolerance)
189  {
190  if (angle_tolerance > 0)
191  cos_angle_tolerance_ = std::abs (std::cos (angle_tolerance));
192  else
193  cos_angle_tolerance_ = -1.0f;
194  }
195 
196 
197  inline void setDistanceTolerance(float distance_tolerance, bool depth_dependent = false)
198  {
199  distance_tolerance_ = distance_tolerance;
200  if (distance_tolerance_ < 0)
201  return;
202 
203  distance_dependent_ = depth_dependent;
204  if (!distance_dependent_)
206  }
207 
208  /** \brief Use the points' depths (z-coordinates) instead of measured distances (points' distances to the viewpoint).
209  * \param[in] enable Set to true skips comptations and further speeds up computation by using depth instead of computing distance. false to disable. */
210  inline void useDepthAsDistance(bool enable)
211  {
212  use_depth_as_distance_ = enable;
213  }
214 
215  protected:
216  /** \brief max length of edge, scalar component */
217  float max_edge_length_a_{0.0f};
218  /** \brief max length of edge, scalar component */
219  float max_edge_length_b_{0.0f};
220  /** \brief max length of edge, scalar component */
221  float max_edge_length_c_{0.0f};
222  /** \brief flag whether or not edges are limited in length */
223  bool max_edge_length_set_{false};
224 
225  /** \brief flag whether or not max edge length is distance dependent. */
227 
228  /** \brief size of triangle edges (in pixels) for iterating over rows. */
230 
231  /** \brief size of triangle edges (in pixels) for iterating over columns*/
233 
234  /** \brief Type of meshing scheme (quads vs. triangles, left cut vs. right cut ... */
236 
237  /** \brief Viewpoint from which the point cloud has been acquired (in the same coordinate frame as the data). */
238  Eigen::Vector3f viewpoint_{Eigen::Vector3f::Zero ()};
239 
240  /** \brief Whether or not shadowed faces are stored, e.g., for exploration */
242 
243  /** \brief (Cosine of the) angle tolerance used when checking whether or not an edge between two points is shadowed. */
244  float cos_angle_tolerance_{std::abs (std::cos (pcl::deg2rad (12.5f)))};
245 
246  /** \brief distance tolerance for filtering out shadowed/occluded edges */
247  float distance_tolerance_{-1.0f};
248 
249  /** \brief flag whether or not \a distance_tolerance_ is distance dependent (multiplied by the squared distance to the point) or not. */
250  bool distance_dependent_{false};
251 
252  /** \brief flag whether or not the points' depths are used instead of measured distances (points' distances to the viewpoint).
253  This flag may be set using useDepthAsDistance(true) for (RGB-)Depth cameras to skip computations and gain additional speed up. */
255 
256 
257  /** \brief Perform the actual polygonal reconstruction.
258  * \param[out] polygons the resultant polygons
259  */
260  void
261  reconstructPolygons (std::vector<pcl::Vertices>& polygons);
262 
263  /** \brief Create the surface.
264  * \param[out] polygons the resultant polygons, as a set of vertices. The Vertices structure contains an array of point indices.
265  */
266  void
267  performReconstruction (std::vector<pcl::Vertices> &polygons) override;
268 
269  /** \brief Create the surface.
270  *
271  * Simply uses image indices to create an initial polygonal mesh for organized point clouds.
272  * \a indices_ are ignored!
273  *
274  * \param[out] output the resultant polygonal mesh
275  */
276  void
277  performReconstruction (pcl::PolygonMesh &output) override;
278 
279  /** \brief Add a new triangle to the current polygon mesh
280  * \param[in] a index of the first vertex
281  * \param[in] b index of the second vertex
282  * \param[in] c index of the third vertex
283  * \param[in] idx the index in the set of polygon vertices (assumes \a idx is valid in \a polygons)
284  * \param[out] polygons the polygon mesh to be updated
285  */
286  inline void
287  addTriangle (int a, int b, int c, int idx, std::vector<pcl::Vertices>& polygons)
288  {
289  assert (idx < static_cast<int> (polygons.size ()));
290  polygons[idx].vertices.resize (3);
291  polygons[idx].vertices[0] = a;
292  polygons[idx].vertices[1] = b;
293  polygons[idx].vertices[2] = c;
294  }
295 
296  /** \brief Add a new quad to the current polygon mesh
297  * \param[in] a index of the first vertex
298  * \param[in] b index of the second vertex
299  * \param[in] c index of the third vertex
300  * \param[in] d index of the fourth vertex
301  * \param[in] idx the index in the set of polygon vertices (assumes \a idx is valid in \a polygons)
302  * \param[out] polygons the polygon mesh to be updated
303  */
304  inline void
305  addQuad (int a, int b, int c, int d, int idx, std::vector<pcl::Vertices>& polygons)
306  {
307  assert (idx < static_cast<int> (polygons.size ()));
308  polygons[idx].vertices.resize (4);
309  polygons[idx].vertices[0] = a;
310  polygons[idx].vertices[1] = b;
311  polygons[idx].vertices[2] = c;
312  polygons[idx].vertices[3] = d;
313  }
314 
315  /** \brief Set (all) coordinates of a particular point to the specified value
316  * \param[in] point_index index of point
317  * \param[out] mesh to modify
318  * \param[in] value value to use when re-setting
319  * \param[in] field_x_idx the X coordinate of the point
320  * \param[in] field_y_idx the Y coordinate of the point
321  * \param[in] field_z_idx the Z coordinate of the point
322  */
323  inline void
324  resetPointData (const int &point_index, pcl::PolygonMesh &mesh, const float &value = 0.0f,
325  int field_x_idx = 0, int field_y_idx = 1, int field_z_idx = 2)
326  {
327  float new_value = value;
328  memcpy (&mesh.cloud.data[point_index * mesh.cloud.point_step + mesh.cloud.fields[field_x_idx].offset], &new_value, sizeof (float));
329  memcpy (&mesh.cloud.data[point_index * mesh.cloud.point_step + mesh.cloud.fields[field_y_idx].offset], &new_value, sizeof (float));
330  memcpy (&mesh.cloud.data[point_index * mesh.cloud.point_step + mesh.cloud.fields[field_z_idx].offset], &new_value, sizeof (float));
331  }
332 
333  /** \brief Check if a point is shadowed by another point
334  * \param[in] point_a the first point
335  * \param[in] point_b the second point
336  */
337  inline bool
338  isShadowed (const PointInT& point_a, const PointInT& point_b)
339  {
340  bool valid = true;
341 
342  Eigen::Vector3f dir_a = viewpoint_ - point_a.getVector3fMap ();
343  Eigen::Vector3f dir_b = point_b.getVector3fMap () - point_a.getVector3fMap ();
344  float distance_to_points = dir_a.norm ();
345  float distance_between_points = dir_b.norm ();
346 
347  if (cos_angle_tolerance_ > 0)
348  {
349  float cos_angle = dir_a.dot (dir_b) / (distance_to_points*distance_between_points);
350  if (std::isnan(cos_angle))
351  cos_angle = 1.0f;
352  bool check_angle = std::fabs (cos_angle) >= cos_angle_tolerance_;
353 
354  bool check_distance = true;
355  if (check_angle && (distance_tolerance_ > 0))
356  {
357  float dist_thresh = distance_tolerance_;
359  {
360  float d = distance_to_points;
362  d = std::max(point_a.z, point_b.z);
363  dist_thresh *= d*d;
364  dist_thresh *= dist_thresh; // distance_tolerance_ is already squared if distance_dependent_ is false.
365  }
366  check_distance = (distance_between_points > dist_thresh);
367  }
368  valid = !(check_angle && check_distance);
369  }
370 
371  // check if max. edge length is not exceeded
373  {
374  float dist = (use_depth_as_distance_ ? std::max(point_a.z, point_b.z) : distance_to_points);
375  float dist_thresh = max_edge_length_a_;
376  if (std::fabs(max_edge_length_b_) > std::numeric_limits<float>::min())
377  dist_thresh += max_edge_length_b_ * dist;
378  if (std::fabs(max_edge_length_c_) > std::numeric_limits<float>::min())
379  dist_thresh += max_edge_length_c_ * dist * dist;
380  valid = (distance_between_points <= dist_thresh);
381  }
382 
383  return !valid;
384  }
385 
386  /** \brief Check if a triangle is valid.
387  * \param[in] a index of the first vertex
388  * \param[in] b index of the second vertex
389  * \param[in] c index of the third vertex
390  */
391  inline bool
392  isValidTriangle (const int& a, const int& b, const int& c)
393  {
394  if (!pcl::isFinite ((*input_)[a])) return (false);
395  if (!pcl::isFinite ((*input_)[b])) return (false);
396  if (!pcl::isFinite ((*input_)[c])) return (false);
397  return (true);
398  }
399 
400  /** \brief Check if a triangle is shadowed.
401  * \param[in] a index of the first vertex
402  * \param[in] b index of the second vertex
403  * \param[in] c index of the third vertex
404  */
405  inline bool
406  isShadowedTriangle (const int& a, const int& b, const int& c)
407  {
408  if (isShadowed ((*input_)[a], (*input_)[b])) return (true);
409  if (isShadowed ((*input_)[b], (*input_)[c])) return (true);
410  if (isShadowed ((*input_)[c], (*input_)[a])) return (true);
411  return (false);
412  }
413 
414  /** \brief Check if a quad is valid.
415  * \param[in] a index of the first vertex
416  * \param[in] b index of the second vertex
417  * \param[in] c index of the third vertex
418  * \param[in] d index of the fourth vertex
419  */
420  inline bool
421  isValidQuad (const int& a, const int& b, const int& c, const int& d)
422  {
423  if (!pcl::isFinite ((*input_)[a])) return (false);
424  if (!pcl::isFinite ((*input_)[b])) return (false);
425  if (!pcl::isFinite ((*input_)[c])) return (false);
426  if (!pcl::isFinite ((*input_)[d])) return (false);
427  return (true);
428  }
429 
430  /** \brief Check if a triangle is shadowed.
431  * \param[in] a index of the first vertex
432  * \param[in] b index of the second vertex
433  * \param[in] c index of the third vertex
434  * \param[in] d index of the fourth vertex
435  */
436  inline bool
437  isShadowedQuad (const int& a, const int& b, const int& c, const int& d)
438  {
439  if (isShadowed ((*input_)[a], (*input_)[b])) return (true);
440  if (isShadowed ((*input_)[b], (*input_)[c])) return (true);
441  if (isShadowed ((*input_)[c], (*input_)[d])) return (true);
442  if (isShadowed ((*input_)[d], (*input_)[a])) return (true);
443  return (false);
444  }
445 
446  /** \brief Create a quad mesh.
447  * \param[out] polygons the resultant mesh
448  */
449  void
450  makeQuadMesh (std::vector<pcl::Vertices>& polygons);
451 
452  /** \brief Create a right cut mesh.
453  * \param[out] polygons the resultant mesh
454  */
455  void
456  makeRightCutMesh (std::vector<pcl::Vertices>& polygons);
457 
458  /** \brief Create a left cut mesh.
459  * \param[out] polygons the resultant mesh
460  */
461  void
462  makeLeftCutMesh (std::vector<pcl::Vertices>& polygons);
463 
464  /** \brief Create an adaptive cut mesh.
465  * \param[out] polygons the resultant mesh
466  */
467  void
468  makeAdaptiveCutMesh (std::vector<pcl::Vertices>& polygons);
469  };
470 }
471 
472 #ifdef PCL_NO_PRECOMPILE
473 #include <pcl/surface/impl/organized_fast_mesh.hpp>
474 #endif
Define standard C methods to do angle calculations.
MeshConstruction represents a base surface reconstruction class.
bool check_tree_
A flag specifying whether or not the derived reconstruction algorithm needs the search object tree.
Simple triangulation/surface reconstruction for organized point clouds.
void addTriangle(int a, int b, int c, int idx, std::vector< pcl::Vertices > &polygons)
Add a new triangle to the current polygon mesh.
bool isShadowedQuad(const int &a, const int &b, const int &c, const int &d)
Check if a triangle is shadowed.
shared_ptr< OrganizedFastMesh< PointInT > > Ptr
void makeRightCutMesh(std::vector< pcl::Vertices > &polygons)
Create a right cut mesh.
float distance_tolerance_
distance tolerance for filtering out shadowed/occluded edges
bool isValidQuad(const int &a, const int &b, const int &c, const int &d)
Check if a quad is valid.
std::vector< pcl::Vertices > Polygons
bool use_depth_as_distance_
flag whether or not the points' depths are used instead of measured distances (points' distances to t...
void useDepthAsDistance(bool enable)
Use the points' depths (z-coordinates) instead of measured distances (points' distances to the viewpo...
void makeQuadMesh(std::vector< pcl::Vertices > &polygons)
Create a quad mesh.
float max_edge_length_b_
max length of edge, scalar component
Eigen::Vector3f viewpoint_
Viewpoint from which the point cloud has been acquired (in the same coordinate frame as the data).
float cos_angle_tolerance_
(Cosine of the) angle tolerance used when checking whether or not an edge between two points is shado...
int triangle_pixel_size_columns_
size of triangle edges (in pixels) for iterating over columns
void setViewpoint(const Eigen::Vector3f &viewpoint)
Set the viewpoint from where the input point cloud has been acquired.
void storeShadowedFaces(bool enable)
Store shadowed faces or not.
void addQuad(int a, int b, int c, int d, int idx, std::vector< pcl::Vertices > &polygons)
Add a new quad to the current polygon mesh.
void reconstructPolygons(std::vector< pcl::Vertices > &polygons)
Perform the actual polygonal reconstruction.
bool isValidTriangle(const int &a, const int &b, const int &c)
Check if a triangle is valid.
float max_edge_length_a_
max length of edge, scalar component
bool max_edge_length_dist_dependent_
flag whether or not max edge length is distance dependent.
void setTriangulationType(TriangulationType type)
Set the triangulation type (see TriangulationType)
shared_ptr< const OrganizedFastMesh< PointInT > > ConstPtr
void setTrianglePixelSize(int triangle_size)
Set the edge length (in pixels) used for constructing the fixed mesh.
typename pcl::PointCloud< PointInT >::Ptr PointCloudPtr
bool max_edge_length_set_
flag whether or not edges are limited in length
int triangle_pixel_size_rows_
size of triangle edges (in pixels) for iterating over rows.
void setMaxEdgeLength(float a, float b=0.0f, float c=0.0f)
Set a maximum edge length.
void setTrianglePixelSizeRows(int triangle_size)
Set the edge length (in pixels) used for iterating over rows when constructing the fixed mesh.
bool distance_dependent_
flag whether or not distance_tolerance_ is distance dependent (multiplied by the squared distance to ...
bool store_shadowed_faces_
Whether or not shadowed faces are stored, e.g., for exploration.
const Eigen::Vector3f & getViewpoint() const
Get the viewpoint from where the input point cloud has been acquired.
void setDistanceTolerance(float distance_tolerance, bool depth_dependent=false)
bool isShadowedTriangle(const int &a, const int &b, const int &c)
Check if a triangle is shadowed.
float max_edge_length_c_
max length of edge, scalar component
void setTrianglePixelSizeColumns(int triangle_size)
Set the edge length (in pixels) used for iterating over columns when constructing the fixed mesh.
void setAngleTolerance(float angle_tolerance)
Set the angle tolerance used for checking whether or not an edge is occluded.
bool isShadowed(const PointInT &point_a, const PointInT &point_b)
Check if a point is shadowed by another point.
void performReconstruction(std::vector< pcl::Vertices > &polygons) override
Create the surface.
TriangulationType triangulation_type_
Type of meshing scheme (quads vs.
void makeAdaptiveCutMesh(std::vector< pcl::Vertices > &polygons)
Create an adaptive cut mesh.
void makeLeftCutMesh(std::vector< pcl::Vertices > &polygons)
Create a left cut mesh.
~OrganizedFastMesh() override=default
Destructor.
void resetPointData(const int &point_index, pcl::PolygonMesh &mesh, const float &value=0.0f, int field_x_idx=0, int field_y_idx=1, int field_z_idx=2)
Set (all) coordinates of a particular point to the specified value.
PointCloudConstPtr input_
The input point cloud dataset.
Definition: pcl_base.h:147
shared_ptr< PointCloud< PointT > > Ptr
Definition: point_cloud.h:413
float deg2rad(float alpha)
Convert an angle from degrees to radians.
Definition: angles.hpp:67
bool isFinite(const PointT &pt)
Tests if the 3D components of a point are all finite param[in] pt point to be tested return true if f...
Definition: point_tests.h:55
std::vector<::pcl::PCLPointField > fields
std::vector< std::uint8_t > data
::pcl::PCLPointCloud2 cloud
Definition: PolygonMesh.h:20