Point Cloud Library (PCL)  1.14.1-dev
voxel_grid_occlusion_estimation.h
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36  * Author : Christian Potthast
37  * Email : potthast@usc.edu
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40 
41 #pragma once
42 
43 #include <pcl/filters/voxel_grid.h>
44 
45 namespace pcl
46 {
47  /** \brief VoxelGrid to estimate occluded space in the scene.
48  * The ray traversal algorithm is implemented by the work of
49  * 'John Amanatides and Andrew Woo, A Fast Voxel Traversal Algorithm for Ray Tracing'
50  * Example code:
51  * \code
52  * pcl::VoxelGridOcclusionEstimation<pcl::PointXYZ> vg;
53  * vg.setInputCloud (input_cloud);
54  * vg.setLeafSize (leaf_x, leaf_y, leaf_z);
55  * vg.initializeVoxelGrid ();
56  * std::vector<Eigen::Vector3i, Eigen::aligned_allocator<Eigen::Vector3i> > occluded_voxels;
57  * vg.occlusionEstimationAll (occluded_voxels);
58  * \endcode
59  * \author Christian Potthast
60  * \ingroup filters
61  */
62  template <typename PointT>
64  {
65  protected:
71 
73  using PointCloudPtr = typename PointCloud::Ptr;
75 
76  public:
77 
79 
80  /** \brief Empty constructor. */
82  {
83  initialized_ = false;
84  this->setSaveLeafLayout (true);
85  }
86 
87  /** \brief Destructor. */
88  ~VoxelGridOcclusionEstimation () override = default;
89 
90  /** \brief Initialize the voxel grid, needs to be called first
91  * Builts the voxel grid and computes additional values for
92  * the ray traversal algorithm.
93  */
94  void
96 
97  /** \brief Computes the state (free = 0, occluded = 1) of the voxel
98  * after utilizing a ray traversal algorithm to a target voxel
99  * in (i, j, k) coordinates.
100  * \param[out] out_state The state of the voxel.
101  * \param[in] in_target_voxel The target voxel coordinate (i, j, k) of the voxel.
102  * \return 0 upon success and -1 if an error occurs
103  */
104  int
105  occlusionEstimation (int& out_state,
106  const Eigen::Vector3i& in_target_voxel);
107 
108  /** \brief Computes the state (free = 0, occluded = 1) of the voxel
109  * after utilizing a ray traversal algorithm to a target voxel
110  * in (i, j, k) coordinates. Additionally, this function returns
111  * the voxels penetrated of the ray-traversal algorithm till reaching
112  * the target voxel.
113  * \param[out] out_state The state of the voxel.
114  * \param[out] out_ray The voxels penetrated of the ray-traversal algorithm.
115  * \param[in] in_target_voxel The target voxel coordinate (i, j, k) of the voxel.
116  * \return 0 upon success and -1 if an error occurs
117  */
118  int
119  occlusionEstimation (int& out_state,
120  std::vector<Eigen::Vector3i, Eigen::aligned_allocator<Eigen::Vector3i> >& out_ray,
121  const Eigen::Vector3i& in_target_voxel);
122 
123  /** \brief Computes the voxel coordinates (i, j, k) of all occluded
124  * voxels in the voxel grid.
125  * \param[out] occluded_voxels the coordinates (i, j, k) of all occluded voxels
126  * \return 0 upon success and -1 if an error occurs
127  */
128  int
129  occlusionEstimationAll (std::vector<Eigen::Vector3i, Eigen::aligned_allocator<Eigen::Vector3i> >& occluded_voxels);
130 
131  /** \brief Returns the voxel grid filtered point cloud
132  * \return The voxel grid filtered point cloud
133  */
134  inline PointCloud
136 
137 
138  /** \brief Returns the minimum bounding of coordinates of the voxel grid (x,y,z).
139  * \return the minimum coordinates (x,y,z)
140  */
141  inline Eigen::Vector3f
142  getMinBoundCoordinates () { return (b_min_.head<3> ()); }
143 
144  /** \brief Returns the maximum bounding of coordinates of the voxel grid (x,y,z).
145  * \return the maximum coordinates (x,y,z)
146  */
147  inline Eigen::Vector3f
148  getMaxBoundCoordinates () { return (b_max_.head<3> ()); }
149 
150  /** \brief Returns the corresponding centroid (x,y,z) coordinates
151  * in the grid of voxel (i,j,k).
152  * \param[in] ijk the coordinate (i, j, k) of the voxel
153  * \return the (x,y,z) coordinate of the voxel centroid
154  */
155  inline Eigen::Vector4f
156  getCentroidCoordinate (const Eigen::Vector3i& ijk)
157  {
158  int i,j,k;
159  i = ((b_min_[0] < 0) ? (std::abs (min_b_[0]) + ijk[0]) : (ijk[0] - min_b_[0]));
160  j = ((b_min_[1] < 0) ? (std::abs (min_b_[1]) + ijk[1]) : (ijk[1] - min_b_[1]));
161  k = ((b_min_[2] < 0) ? (std::abs (min_b_[2]) + ijk[2]) : (ijk[2] - min_b_[2]));
162 
163  Eigen::Vector4f xyz;
164  xyz[0] = b_min_[0] + (leaf_size_[0] * 0.5f) + (static_cast<float> (i) * leaf_size_[0]);
165  xyz[1] = b_min_[1] + (leaf_size_[1] * 0.5f) + (static_cast<float> (j) * leaf_size_[1]);
166  xyz[2] = b_min_[2] + (leaf_size_[2] * 0.5f) + (static_cast<float> (k) * leaf_size_[2]);
167  xyz[3] = 0;
168  return xyz;
169  }
170 
171  // inline void
172  // setSensorOrigin (const Eigen::Vector4f origin) { sensor_origin_ = origin; }
173 
174  // inline void
175  // setSensorOrientation (const Eigen::Quaternionf orientation) { sensor_orientation_ = orientation; }
176 
177  protected:
178 
179  /** \brief Returns the scaling value (tmin) were the ray intersects with the
180  * voxel grid bounding box. (p_entry = origin + tmin * orientation)
181  * \param[in] origin The sensor origin
182  * \param[in] direction The sensor orientation
183  * \return the scaling value
184  */
185  float
186  rayBoxIntersection (const Eigen::Vector4f& origin,
187  const Eigen::Vector4f& direction);
188 
189  /** \brief Returns the state of the target voxel (0 = visible, 1 = occupied)
190  * using a ray traversal algorithm.
191  * \param[in] target_voxel The target voxel in the voxel grid with coordinate (i, j, k).
192  * \param[in] origin The sensor origin.
193  * \param[in] direction The sensor orientation
194  * \param[in] t_min The scaling value (tmin).
195  * \return The estimated voxel state.
196  */
197  int
198  rayTraversal (const Eigen::Vector3i& target_voxel,
199  const Eigen::Vector4f& origin,
200  const Eigen::Vector4f& direction,
201  const float t_min);
202 
203  /** \brief Returns the state of the target voxel (0 = visible, 1 = occupied) and
204  * the voxels penetrated by the ray using a ray traversal algorithm.
205  * \param[out] out_ray The voxels penetrated by the ray in (i, j, k) coordinates
206  * \param[in] target_voxel The target voxel in the voxel grid with coordinate (i, j, k).
207  * \param[in] origin The sensor origin.
208  * \param[in] direction The sensor orientation
209  * \param[in] t_min The scaling value (tmin).
210  * \return The estimated voxel state.
211  */
212  int
213  rayTraversal (std::vector<Eigen::Vector3i, Eigen::aligned_allocator<Eigen::Vector3i> >& out_ray,
214  const Eigen::Vector3i& target_voxel,
215  const Eigen::Vector4f& origin,
216  const Eigen::Vector4f& direction,
217  const float t_min);
218 
219  /** \brief Returns a value rounded to the nearest integer
220  * \param[in] d
221  * \return rounded value
222  */
223  inline float
224  round (float d)
225  {
226  return static_cast<float> (std::floor (d + 0.5f));
227  }
228 
229  /** \brief Returns the corresponding (i,j,k) coordinates in the grid of point (x,y,z).
230  * \param[in] x the X point coordinate to get the (i, j, k) index at
231  * \param[in] y the Y point coordinate to get the (i, j, k) index at
232  * \param[in] z the Z point coordinate to get the (i, j, k) index at
233  */
234  inline Eigen::Vector3i
235  getGridCoordinatesRound (float x, float y, float z)
236  {
237  return {static_cast<int> (round (x * inverse_leaf_size_[0])),
238  static_cast<int> (round (y * inverse_leaf_size_[1])),
239  static_cast<int> (round (z * inverse_leaf_size_[2]))};
240  }
241 
242  // initialization flag
244 
245  Eigen::Vector4f sensor_origin_;
246  Eigen::Quaternionf sensor_orientation_;
247 
248  // minimum and maximum bounding box coordinates
249  Eigen::Vector4f b_min_, b_max_;
250 
251  // voxel grid filtered cloud
253  };
254 }
255 
256 #ifdef PCL_NO_PRECOMPILE
257 #include <pcl/filters/impl/voxel_grid_occlusion_estimation.hpp>
258 #endif
typename PointCloud::Ptr PointCloudPtr
Definition: pcl_base.h:73
typename PointCloud::ConstPtr PointCloudConstPtr
Definition: pcl_base.h:74
PointCloud represents the base class in PCL for storing collections of 3D points.
Definition: point_cloud.h:173
shared_ptr< PointCloud< PointT > > Ptr
Definition: point_cloud.h:413
shared_ptr< const PointCloud< PointT > > ConstPtr
Definition: point_cloud.h:414
VoxelGrid assembles a local 3D grid over a given PointCloud, and downsamples + filters the data.
Definition: voxel_grid.h:210
Eigen::Vector4i min_b_
The minimum and maximum bin coordinates, the number of divisions, and the division multiplier.
Definition: voxel_grid.h:498
void setSaveLeafLayout(bool save_leaf_layout)
Set to true if leaf layout information needs to be saved for later access.
Definition: voxel_grid.h:304
Eigen::Vector4f leaf_size_
The size of a leaf.
Definition: voxel_grid.h:483
Eigen::Array4f inverse_leaf_size_
Internal leaf sizes stored as 1/leaf_size_ for efficiency reasons.
Definition: voxel_grid.h:486
VoxelGrid to estimate occluded space in the scene.
typename Filter< PointT >::PointCloud PointCloud
void initializeVoxelGrid()
Initialize the voxel grid, needs to be called first Builts the voxel grid and computes additional val...
int occlusionEstimationAll(std::vector< Eigen::Vector3i, Eigen::aligned_allocator< Eigen::Vector3i > > &occluded_voxels)
Computes the voxel coordinates (i, j, k) of all occluded voxels in the voxel grid.
PCL_MAKE_ALIGNED_OPERATOR_NEW VoxelGridOcclusionEstimation()
Empty constructor.
float round(float d)
Returns a value rounded to the nearest integer.
Eigen::Vector3i getGridCoordinatesRound(float x, float y, float z)
Returns the corresponding (i,j,k) coordinates in the grid of point (x,y,z).
PointCloud getFilteredPointCloud()
Returns the voxel grid filtered point cloud.
float rayBoxIntersection(const Eigen::Vector4f &origin, const Eigen::Vector4f &direction)
Returns the scaling value (tmin) were the ray intersects with the voxel grid bounding box.
Eigen::Vector3f getMaxBoundCoordinates()
Returns the maximum bounding of coordinates of the voxel grid (x,y,z).
int rayTraversal(const Eigen::Vector3i &target_voxel, const Eigen::Vector4f &origin, const Eigen::Vector4f &direction, const float t_min)
Returns the state of the target voxel (0 = visible, 1 = occupied) using a ray traversal algorithm.
~VoxelGridOcclusionEstimation() override=default
Destructor.
int occlusionEstimation(int &out_state, const Eigen::Vector3i &in_target_voxel)
Computes the state (free = 0, occluded = 1) of the voxel after utilizing a ray traversal algorithm to...
Eigen::Vector3f getMinBoundCoordinates()
Returns the minimum bounding of coordinates of the voxel grid (x,y,z).
Eigen::Vector4f getCentroidCoordinate(const Eigen::Vector3i &ijk)
Returns the corresponding centroid (x,y,z) coordinates in the grid of voxel (i,j,k).
#define PCL_MAKE_ALIGNED_OPERATOR_NEW
Macro to signal a class requires a custom allocator.
Definition: memory.h:86