Point Cloud Library (PCL)  1.14.0-dev
Classes | Functions
pcl::gpu::kinfuLS Namespace Reference

Classes

class  ColorVolume
 ColorVolume class. More...
 
class  CyclicalBuffer
 CyclicalBuffer implements a cyclical TSDF buffer. More...
 
class  KinfuTracker
 KinfuTracker class encapsulates implementation of Microsoft Kinect Fusion algorithm. More...
 
class  MarchingCubes
 MarchingCubes implements MarchingCubes functionality for TSDF volume on GPU. More...
 
struct  PixelRGB
 Input/output pixel format for KinfuTracker. More...
 
struct  RayCaster
 Class that performs raycasting for TSDF volume. More...
 
class  StandaloneMarchingCubes
 The Standalone Marching Cubes Class provides encapsulated functionality for the Marching Cubes implementation originally by Anatoly Baksheev. More...
 
struct  tsdf_buffer
 Structure to handle buffer addresses. More...
 
class  TsdfVolume
 TsdfVolume class. More...
 
class  CaptureOpenNI
 

Functions

float dot (const float3 &v1, const float3 &v2)
 
float3 & operator+= (float3 &vec, const float &v)
 
float3 & operator+= (float3 &vec, const float3 &v)
 
float3 operator+ (const float3 &v1, const float3 &v2)
 
float3 & operator*= (float3 &vec, const float &v)
 
float3 & operator-= (float3 &vec, const float &v)
 
float3 & operator-= (float3 &vec, const float3 &v)
 
float3 operator- (const float3 &v1, const float3 &v2)
 
float3 operator- (const float3 &v1)
 
float3 operator- (float3 &v1)
 
float3 operator* (const float3 &v1, const float &v)
 
float norm (const float3 &v)
 
std::ostream & operator<< (std::ostream &os, const float3 &v1)
 
float3 cross (const float3 &v1, const float3 &v2)
 
template<typename PointType >
void convertMapToOranizedCloud (const RayCaster::MapArr &map, pcl::gpu::DeviceArray2D< PointType > &cloud)
 Converts from map representation to organized not-dence point cloud. More...
 

Function Documentation

◆ convertMapToOranizedCloud()

template<typename PointType >
void pcl::gpu::kinfuLS::convertMapToOranizedCloud ( const RayCaster::MapArr map,
pcl::gpu::DeviceArray2D< PointType > &  cloud 
)

Converts from map representation to organized not-dence point cloud.

◆ cross()

float3 pcl::gpu::kinfuLS::cross ( const float3 &  v1,
const float3 &  v2 
)
inline

Definition at line 134 of file float3_operations.h.

◆ dot()

float pcl::gpu::kinfuLS::dot ( const float3 &  v1,
const float3 &  v2 
)
inline

Definition at line 49 of file float3_operations.h.

Referenced by norm().

◆ norm()

float pcl::gpu::kinfuLS::norm ( const float3 &  v)
inline

Definition at line 115 of file float3_operations.h.

References dot().

◆ operator*()

float3 pcl::gpu::kinfuLS::operator* ( const float3 &  v1,
const float &  v 
)
inline

Definition at line 109 of file float3_operations.h.

◆ operator*=()

float3& pcl::gpu::kinfuLS::operator*= ( float3 &  vec,
const float &  v 
)
inline

Definition at line 73 of file float3_operations.h.

◆ operator+()

float3 pcl::gpu::kinfuLS::operator+ ( const float3 &  v1,
const float3 &  v2 
)
inline

Definition at line 67 of file float3_operations.h.

◆ operator+=() [1/2]

float3& pcl::gpu::kinfuLS::operator+= ( float3 &  vec,
const float &  v 
)
inline

Definition at line 55 of file float3_operations.h.

◆ operator+=() [2/2]

float3& pcl::gpu::kinfuLS::operator+= ( float3 &  vec,
const float3 &  v 
)
inline

Definition at line 61 of file float3_operations.h.

◆ operator-() [1/3]

float3 pcl::gpu::kinfuLS::operator- ( const float3 &  v1)
inline

Definition at line 97 of file float3_operations.h.

◆ operator-() [2/3]

float3 pcl::gpu::kinfuLS::operator- ( const float3 &  v1,
const float3 &  v2 
)
inline

Definition at line 91 of file float3_operations.h.

◆ operator-() [3/3]

float3 pcl::gpu::kinfuLS::operator- ( float3 &  v1)
inline

Definition at line 103 of file float3_operations.h.

◆ operator-=() [1/2]

float3& pcl::gpu::kinfuLS::operator-= ( float3 &  vec,
const float &  v 
)
inline

Definition at line 79 of file float3_operations.h.

◆ operator-=() [2/2]

float3& pcl::gpu::kinfuLS::operator-= ( float3 &  vec,
const float3 &  v 
)
inline

Definition at line 85 of file float3_operations.h.

◆ operator<<()

std::ostream& pcl::gpu::kinfuLS::operator<< ( std::ostream &  os,
const float3 &  v1 
)
inline

Definition at line 120 of file float3_operations.h.