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Point Cloud Library (PCL)
1.15.1-dev
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Classes | |
| class | ColorVolume |
| ColorVolume class. More... | |
| class | CyclicalBuffer |
| CyclicalBuffer implements a cyclical TSDF buffer. More... | |
| class | KinfuTracker |
| KinfuTracker class encapsulates implementation of Microsoft Kinect Fusion algorithm. More... | |
| class | MarchingCubes |
| MarchingCubes implements MarchingCubes functionality for TSDF volume on GPU. More... | |
| struct | PixelRGB |
| Input/output pixel format for KinfuTracker. More... | |
| struct | RayCaster |
| Class that performs raycasting for TSDF volume. More... | |
| class | StandaloneMarchingCubes |
| The Standalone Marching Cubes Class provides encapsulated functionality for the Marching Cubes implementation originally by Anatoly Baksheev. More... | |
| struct | tsdf_buffer |
| Structure to handle buffer addresses. More... | |
| class | TsdfVolume |
| TsdfVolume class. More... | |
| class | CaptureOpenNI |
Functions | |
| float | dot (const float3 &v1, const float3 &v2) |
| float3 & | operator+= (float3 &vec, const float &v) |
| float3 & | operator+= (float3 &vec, const float3 &v) |
| float3 | operator+ (const float3 &v1, const float3 &v2) |
| float3 & | operator*= (float3 &vec, const float &v) |
| float3 & | operator-= (float3 &vec, const float &v) |
| float3 & | operator-= (float3 &vec, const float3 &v) |
| float3 | operator- (const float3 &v1, const float3 &v2) |
| float3 | operator- (const float3 &v1) |
| float3 | operator- (float3 &v1) |
| float3 | operator* (const float3 &v1, const float &v) |
| float | norm (const float3 &v) |
| std::ostream & | operator<< (std::ostream &os, const float3 &v1) |
| float3 | cross (const float3 &v1, const float3 &v2) |
| template<typename PointType > | |
| void | convertMapToOranizedCloud (const RayCaster::MapArr &map, pcl::gpu::DeviceArray2D< PointType > &cloud) |
| Converts from map representation to organized not-dence point cloud. More... | |
| void pcl::gpu::kinfuLS::convertMapToOranizedCloud | ( | const RayCaster::MapArr & | map, |
| pcl::gpu::DeviceArray2D< PointType > & | cloud | ||
| ) |
Converts from map representation to organized not-dence point cloud.
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inline |
Definition at line 134 of file float3_operations.h.
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inline |
Definition at line 49 of file float3_operations.h.
Referenced by norm().
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Definition at line 115 of file float3_operations.h.
References dot().
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Definition at line 109 of file float3_operations.h.
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Definition at line 73 of file float3_operations.h.
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Definition at line 67 of file float3_operations.h.
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Definition at line 55 of file float3_operations.h.
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Definition at line 61 of file float3_operations.h.
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Definition at line 97 of file float3_operations.h.
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Definition at line 91 of file float3_operations.h.
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Definition at line 103 of file float3_operations.h.
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Definition at line 79 of file float3_operations.h.
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Definition at line 85 of file float3_operations.h.
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Definition at line 120 of file float3_operations.h.