Point Cloud Library (PCL)
1.14.1-dev
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Structure to save RGB colors into floats. More...
#include <pcl/segmentation/grabcut_segmentation.h>
Public Member Functions | |
Color () | |
Color (float _r, float _g, float _b) | |
Color (const pcl::RGB &color) | |
template<typename PointT > | |
Color (const PointT &p) | |
template<typename PointT > | |
operator PointT () const | |
Public Attributes | |
float | r |
float | g |
float | b |
Structure to save RGB colors into floats.
Definition at line 175 of file grabcut_segmentation.h.
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inline |
Definition at line 177 of file grabcut_segmentation.h.
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inline |
Definition at line 178 of file grabcut_segmentation.h.
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inline |
Definition at line 179 of file grabcut_segmentation.h.
pcl::segmentation::grabcut::Color::Color | ( | const PointT & | p | ) |
Definition at line 61 of file grabcut_segmentation.hpp.
pcl::segmentation::grabcut::Color::operator PointT |
Definition at line 69 of file grabcut_segmentation.hpp.
float pcl::segmentation::grabcut::Color::b |
Definition at line 187 of file grabcut_segmentation.h.
Referenced by Color(), and pcl::squaredEuclideanDistance().
float pcl::segmentation::grabcut::Color::g |
Definition at line 187 of file grabcut_segmentation.h.
Referenced by Color(), and pcl::squaredEuclideanDistance().
float pcl::segmentation::grabcut::Color::r |
Definition at line 187 of file grabcut_segmentation.h.
Referenced by Color(), and pcl::squaredEuclideanDistance().