Point Cloud Library (PCL)  1.14.0-dev
mat.hpp
1 /*
2 Copyright (c) 2007, Michael Kazhdan
3 All rights reserved.
4 
5 Redistribution and use in source and binary forms, with or without modification,
6 are permitted provided that the following conditions are met:
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9 conditions and the following disclaimer. Redistributions in binary form must reproduce
10 the above copyright notice, this list of conditions and the following disclaimer
11 in the documentation and/or other materials provided with the distribution.
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14 may be used to endorse or promote products derived from this software without specific
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17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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28 //////////////////////////////
29 // MinimalAreaTriangulation //
30 //////////////////////////////
31 
32 namespace pcl
33 {
34  namespace poisson
35  {
36 
37  template <class Real>
39  {
40  bestTriangulation=NULL;
41  midPoint=NULL;
42  }
43  template <class Real>
45  {
46  delete[] bestTriangulation;
47  bestTriangulation=NULL;
48  delete[] midPoint;
49  midPoint=NULL;
50  }
51  template <class Real>
52  void MinimalAreaTriangulation<Real>::GetTriangulation(const std::vector<Point3D<Real> >& vertices,std::vector<TriangleIndex>& triangles)
53  {
54  if(vertices.size()==3)
55  {
56  triangles.resize(1);
57  triangles[0].idx[0]=0;
58  triangles[0].idx[1]=1;
59  triangles[0].idx[2]=2;
60  return;
61  }
62  else if(vertices.size()==4)
63  {
64  TriangleIndex tIndex[2][2];
65  Real area[2];
66 
67  area[0]=area[1]=0;
68  triangles.resize(2);
69 
70  tIndex[0][0].idx[0]=0;
71  tIndex[0][0].idx[1]=1;
72  tIndex[0][0].idx[2]=2;
73  tIndex[0][1].idx[0]=2;
74  tIndex[0][1].idx[1]=3;
75  tIndex[0][1].idx[2]=0;
76 
77  tIndex[1][0].idx[0]=0;
78  tIndex[1][0].idx[1]=1;
79  tIndex[1][0].idx[2]=3;
80  tIndex[1][1].idx[0]=3;
81  tIndex[1][1].idx[1]=1;
82  tIndex[1][1].idx[2]=2;
83 
84  Point3D<Real> n,p1,p2;
85  for(int i=0;i<2;i++)
86  for(int j=0;j<2;j++)
87  {
88  p1=vertices[tIndex[i][j].idx[1]]-vertices[tIndex[i][j].idx[0]];
89  p2=vertices[tIndex[i][j].idx[2]]-vertices[tIndex[i][j].idx[0]];
90  CrossProduct(p1,p2,n);
91  area[i] += Real( Length(n) );
92  }
93  if(area[0]>area[1])
94  {
95  triangles[0]=tIndex[1][0];
96  triangles[1]=tIndex[1][1];
97  }
98  else
99  {
100  triangles[0]=tIndex[0][0];
101  triangles[1]=tIndex[0][1];
102  }
103  return;
104  }
105  delete[] bestTriangulation;
106  delete[] midPoint;
107  bestTriangulation=NULL;
108  midPoint=NULL;
109  std::size_t eCount=vertices.size();
110  bestTriangulation=new Real[eCount*eCount];
111  midPoint=new int[eCount*eCount];
112  for(std::size_t i=0;i<eCount*eCount;i++)
113  bestTriangulation[i]=-1;
114  memset(midPoint,-1,sizeof(int)*eCount*eCount);
115  GetArea(0,1,vertices);
116  triangles.clear();
117  GetTriangulation(0,1,vertices,triangles);
118  }
119  template <class Real>
121  {
122  delete[] bestTriangulation;
123  delete[] midPoint;
124  bestTriangulation=NULL;
125  midPoint=NULL;
126  int eCount=vertices.size();
127  bestTriangulation=new double[eCount*eCount];
128  midPoint=new int[eCount*eCount];
129  for(int i=0;i<eCount*eCount;i++)
130  bestTriangulation[i]=-1;
131  memset(midPoint,-1,sizeof(int)*eCount*eCount);
132  return GetArea(0,1,vertices);
133  }
134  template<class Real>
135  void MinimalAreaTriangulation<Real>::GetTriangulation(const std::size_t& i,const std::size_t& j,const std::vector<Point3D<Real> >& vertices,std::vector<TriangleIndex>& triangles)
136  {
137  TriangleIndex tIndex;
138  std::size_t eCount=vertices.size();
139  std::size_t ii=i;
140  if(i<j)
141  ii+=eCount;
142  if(j+1>=ii)
143  return;
144  ii=midPoint[i*eCount+j];
145  if(ii>=0)
146  {
147  tIndex.idx[0] = int( i );
148  tIndex.idx[1] = int( j );
149  tIndex.idx[2] = int( ii );
150  triangles.push_back(tIndex);
151  GetTriangulation(i,ii,vertices,triangles);
152  GetTriangulation(ii,j,vertices,triangles);
153  }
154  }
155 
156  template<class Real>
157  Real MinimalAreaTriangulation<Real>::GetArea(const std::size_t& i,const std::size_t& j,const std::vector<Point3D<Real> >& vertices)
158  {
159  Real a=FLT_MAX,temp;
160  std::size_t eCount=vertices.size();
161  std::size_t idx=i*eCount+j;
162  std::size_t ii=i;
163  if(i<j)
164  ii+=eCount;
165  if(j+1>=ii)
166  {
167  bestTriangulation[idx]=0;
168  return 0;
169  }
170  if(midPoint[idx]!=-1)
171  return bestTriangulation[idx];
172  int mid=-1;
173  for(std::size_t r=j+1;r<ii;r++)
174  {
175  std::size_t rr=r%eCount;
176  std::size_t idx1=i*eCount+rr,idx2=rr*eCount+j;
177  Point3D<Real> p,p1,p2;
178  p1=vertices[i]-vertices[rr];
179  p2=vertices[j]-vertices[rr];
180  CrossProduct(p1,p2,p);
181  temp = Real( Length(p) );
182  if(bestTriangulation[idx1]>=0)
183  {
184  temp+=bestTriangulation[idx1];
185  if(temp>a)
186  continue;
187  if(bestTriangulation[idx2]>0)
188  temp+=bestTriangulation[idx2];
189  else
190  temp+=GetArea(rr,j,vertices);
191  }
192  else
193  {
194  if(bestTriangulation[idx2]>=0)
195  temp+=bestTriangulation[idx2];
196  else
197  temp+=GetArea(rr,j,vertices);
198  if(temp>a)
199  continue;
200  temp+=GetArea(i,rr,vertices);
201  }
202 
203  if(temp<a)
204  {
205  a=temp;
206  mid=int(rr);
207  }
208  }
209  bestTriangulation[idx]=a;
210  midPoint[idx]=mid;
211 
212  return a;
213  }
214 
215 
216  }
217 }
void CrossProduct(const Point3D< Real > &p1, const Point3D< Real > &p2, Point3D< Real > &p)
Definition: geometry.hpp:74
double Length(const Point3D< Real > &p)
Definition: geometry.hpp:63