Point Cloud Library (PCL)
1.14.1-dev
pcl
surface
3rdparty
poisson4
mat.h
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/*
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Copyright (c) 2007, Michael Kazhdan
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#ifndef MAT_INCLUDED
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#define MAT_INCLUDED
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#include "geometry.h"
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namespace
pcl
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{
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namespace
poisson
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{
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template
<
class
Real>
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class
MinimalAreaTriangulation
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{
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Real
* bestTriangulation;
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int
* midPoint;
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Real
GetArea(
const
std::size_t& i,
const
std::size_t& j,
const
std::vector<
Point3D<Real>
>& vertices);
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void
GetTriangulation(
const
std::size_t& i,
const
std::size_t& j,
const
std::vector<
Point3D<Real>
>& vertices,std::vector<TriangleIndex>& triangles);
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public
:
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MinimalAreaTriangulation
(
void
);
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~MinimalAreaTriangulation
(
void
);
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Real
GetArea(
const
std::vector<
Point3D<Real>
>& vertices);
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void
GetTriangulation(
const
std::vector<
Point3D<Real>
>& vertices,std::vector<TriangleIndex>& triangles);
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};
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}
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}
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#include "mat.hpp"
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#endif
// MAT_INCLUDED
pcl::poisson::MinimalAreaTriangulation
Definition:
mat.h:40
pcl::poisson::MinimalAreaTriangulation::MinimalAreaTriangulation
MinimalAreaTriangulation(void)
Definition:
mat.hpp:38
pcl::poisson::MinimalAreaTriangulation::~MinimalAreaTriangulation
~MinimalAreaTriangulation(void)
Definition:
mat.hpp:44
pcl::poisson::Real
float Real
Definition:
multi_grid_octree_data.h:85
pcl
Definition:
convolution.h:46
pcl::poisson::Point3D
Definition:
geometry.h:51