Point Cloud Library (PCL)  1.14.1-dev
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pcl::gpu::TextureBinder Class Reference

#include </__w/1/s/gpu/containers/include/pcl/gpu/containers/impl/texture_binder.hpp>

Public Member Functions

template<class T , enum cudaTextureReadMode readMode>
 TextureBinder (const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex)
 
template<class T , enum cudaTextureReadMode readMode>
 TextureBinder (const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex)
 
template<class T , enum cudaTextureReadMode readMode>
 TextureBinder (const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex)
 
template<class T , enum cudaTextureReadMode readMode>
 TextureBinder (const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex)
 
 ~TextureBinder ()
 

Detailed Description

Definition at line 45 of file texture_binder.hpp.

Constructor & Destructor Documentation

◆ TextureBinder() [1/4]

template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder ( const DeviceArray2D< T > &  arr,
const struct texture< T, 2, readMode > &  tex 
)
inline

◆ TextureBinder() [2/4]

template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder ( const DeviceArray< T > &  arr,
const struct texture< T, 1, readMode > &  tex 
)
inline

◆ TextureBinder() [3/4]

template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder ( const PtrStepSz< T > &  arr,
const struct texture< T, 2, readMode > &  tex 
)
inline

◆ TextureBinder() [4/4]

template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder ( const PtrSz< T > &  arr,
const struct texture< T, 1, readMode > &  tex 
)
inline

◆ ~TextureBinder()

pcl::gpu::TextureBinder::~TextureBinder ( )
inline

Definition at line 81 of file texture_binder.hpp.


The documentation for this class was generated from the following file: