Point Cloud Library (PCL)  1.14.1-dev
texture_binder.hpp
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36 
37 #ifndef PCL_GPU_UTILS_TEXTURE_BINDER_HPP_
38 #define PCL_GPU_UTILS_TEXTURE_BINDER_HPP_
39 
40 #include <pcl/gpu/containers/device_array.h>
41 #include <pcl/gpu/utils/safe_call.hpp>
42 
43 namespace pcl {
44 namespace gpu {
46 public:
47  template <class T, enum cudaTextureReadMode readMode>
48  TextureBinder(const DeviceArray2D<T>& arr, const struct texture<T, 2, readMode>& tex)
49  : texref(&tex)
50  {
51  cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
52  cudaSafeCall(
53  cudaBindTexture2D(0, tex, arr.ptr(), desc, arr.cols(), arr.rows(), arr.step()));
54  }
55 
56  template <class T, enum cudaTextureReadMode readMode>
57  TextureBinder(const DeviceArray<T>& arr, const struct texture<T, 1, readMode>& tex)
58  : texref(&tex)
59  {
60  cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
61  cudaSafeCall(cudaBindTexture(0, tex, arr.ptr(), desc, arr.sizeBytes()));
62  }
63 
64  template <class T, enum cudaTextureReadMode readMode>
65  TextureBinder(const PtrStepSz<T>& arr, const struct texture<T, 2, readMode>& tex)
66  : texref(&tex)
67  {
68  cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
69  cudaSafeCall(
70  cudaBindTexture2D(0, tex, arr.data, desc, arr.cols, arr.rows, arr.step));
71  }
72 
73  template <class T, enum cudaTextureReadMode readMode>
74  TextureBinder(const PtrSz<T>& arr, const struct texture<T, 1, readMode>& tex)
75  : texref(&tex)
76  {
77  cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
78  cudaSafeCall(cudaBindTexture(0, tex, arr.data, desc, arr.size * arr.elemSize()));
79  }
80 
81  ~TextureBinder() { cudaSafeCall(cudaUnbindTexture(texref)); }
82 
83 private:
84  const struct textureReference* texref;
85 };
86 } // namespace gpu
87 
88 namespace device {
90 }
91 } // namespace pcl
92 
93 #endif /* PCL_GPU_UTILS_TEXTURE_BINDER_HPP_*/
DeviceArray2D class
Definition: device_array.h:188
int rows() const
Returns number of rows.
int cols() const
Returns number of elements in each row.
T * ptr(int y=0)
Returns pointer to given row in internal buffer.
DeviceArray class
Definition: device_array.h:54
T * ptr()
Returns pointer for internal buffer in GPU memory.
std::size_t step() const
Returns stride between two consecutive rows in bytes for internal buffer.
std::size_t sizeBytes() const
TextureBinder(const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex)
TextureBinder(const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex)
TextureBinder(const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex)
TextureBinder(const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex)
__PCL_GPU_HOST_DEVICE__ std::size_t elemSize() const
std::size_t step
stride between two consecutive rows in bytes.