Point Cloud Library (PCL)  1.14.1-dev
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pcl::TexMaterial Struct Reference

#include <pcl/TextureMesh.h>

+ Collaboration diagram for pcl::TexMaterial:

Classes

struct  RGB
 

Public Attributes

std::string tex_name
 Texture name. More...
 
std::string tex_file
 Texture file. More...
 
RGB tex_Ka
 Defines the ambient color of the material to be (r,g,b). More...
 
RGB tex_Kd
 Defines the diffuse color of the material to be (r,g,b). More...
 
RGB tex_Ks
 Defines the specular color of the material to be (r,g,b). More...
 
float tex_d
 Defines the transparency of the material to be alpha. More...
 
float tex_Ns
 Defines the shininess of the material to be s. More...
 
int tex_illum
 Denotes the illumination model used by the material. More...
 

Detailed Description

Author
Khai Tran

Definition at line 49 of file TextureMesh.h.

Member Data Documentation

◆ tex_d

float pcl::TexMaterial::tex_d

Defines the transparency of the material to be alpha.

Definition at line 74 of file TextureMesh.h.

◆ tex_file

std::string pcl::TexMaterial::tex_file

Texture file.

Definition at line 62 of file TextureMesh.h.

◆ tex_illum

int pcl::TexMaterial::tex_illum

Denotes the illumination model used by the material.

illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.

Definition at line 84 of file TextureMesh.h.

◆ tex_Ka

RGB pcl::TexMaterial::tex_Ka

Defines the ambient color of the material to be (r,g,b).

Definition at line 65 of file TextureMesh.h.

◆ tex_Kd

RGB pcl::TexMaterial::tex_Kd

Defines the diffuse color of the material to be (r,g,b).

Definition at line 68 of file TextureMesh.h.

◆ tex_Ks

RGB pcl::TexMaterial::tex_Ks

Defines the specular color of the material to be (r,g,b).

This color shows up in highlights.

Definition at line 71 of file TextureMesh.h.

◆ tex_name

std::string pcl::TexMaterial::tex_name

Texture name.

Definition at line 59 of file TextureMesh.h.

◆ tex_Ns

float pcl::TexMaterial::tex_Ns

Defines the shininess of the material to be s.

Definition at line 77 of file TextureMesh.h.


The documentation for this struct was generated from the following file: