Point Cloud Library (PCL)
1.14.1-dev
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#include <pcl/TextureMesh.h>
Classes | |
struct | RGB |
Public Attributes | |
std::string | tex_name |
Texture name. More... | |
std::string | tex_file |
Texture file. More... | |
RGB | tex_Ka |
Defines the ambient color of the material to be (r,g,b). More... | |
RGB | tex_Kd |
Defines the diffuse color of the material to be (r,g,b). More... | |
RGB | tex_Ks |
Defines the specular color of the material to be (r,g,b). More... | |
float | tex_d |
Defines the transparency of the material to be alpha. More... | |
float | tex_Ns |
Defines the shininess of the material to be s. More... | |
int | tex_illum |
Denotes the illumination model used by the material. More... | |
Definition at line 49 of file TextureMesh.h.
float pcl::TexMaterial::tex_d |
Defines the transparency of the material to be alpha.
Definition at line 74 of file TextureMesh.h.
std::string pcl::TexMaterial::tex_file |
Texture file.
Definition at line 62 of file TextureMesh.h.
int pcl::TexMaterial::tex_illum |
Denotes the illumination model used by the material.
illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
Definition at line 84 of file TextureMesh.h.
RGB pcl::TexMaterial::tex_Ka |
Defines the ambient color of the material to be (r,g,b).
Definition at line 65 of file TextureMesh.h.
RGB pcl::TexMaterial::tex_Kd |
Defines the diffuse color of the material to be (r,g,b).
Definition at line 68 of file TextureMesh.h.
RGB pcl::TexMaterial::tex_Ks |
Defines the specular color of the material to be (r,g,b).
This color shows up in highlights.
Definition at line 71 of file TextureMesh.h.
std::string pcl::TexMaterial::tex_name |
Texture name.
Definition at line 59 of file TextureMesh.h.
float pcl::TexMaterial::tex_Ns |
Defines the shininess of the material to be s.
Definition at line 77 of file TextureMesh.h.