#include <pcl/outofcore/visualization/camera.h>
Definition at line 20 of file camera.h.
◆ Camera() [1/2]
Camera::Camera |
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std::string |
name | ) |
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◆ Camera() [2/2]
◆ computeFrustum()
void Camera::computeFrustum |
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◆ getCamera()
◆ getCameraActor()
◆ getDisplay()
bool Camera::getDisplay |
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const |
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inline |
◆ getFrustum()
void Camera::getFrustum |
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double |
frustum[] | ) |
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inline |
◆ getHullActor()
◆ getModelViewMatrix()
Eigen::Matrix4d Camera::getModelViewMatrix |
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inline |
◆ getPosition()
Eigen::Vector3d Camera::getPosition |
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inline |
◆ getProjectionMatrix()
Eigen::Matrix4d Camera::getProjectionMatrix |
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inline |
◆ getViewProjectionMatrix()
Eigen::Matrix4d Camera::getViewProjectionMatrix |
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inline |
◆ printFrustum()
void Camera::printFrustum |
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◆ render()
void Camera::render |
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vtkRenderer * |
renderer | ) |
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overridevirtual |
◆ setClippingRange()
void Camera::setClippingRange |
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float |
near_value = 0.0001f , |
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float |
far_value = 100000.f |
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) |
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◆ setDisplay()
void Camera::setDisplay |
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bool |
display | ) |
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inline |
◆ setModelViewMatrix()
void Camera::setModelViewMatrix |
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const Eigen::Matrix4d & |
model_view_matrix | ) |
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inline |
◆ setProjectionMatrix()
void Camera::setProjectionMatrix |
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const Eigen::Matrix4d & |
projection_matrix | ) |
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inline |
The documentation for this class was generated from the following file: