Point Cloud Library (PCL)  1.14.1-dev
polygon_operations.h
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37 
38 #pragma once
39 
40 #include <pcl/point_cloud.h>
41 
42 #include "planar_polygon.h"
43 
44 namespace pcl {
45 /** \brief see approximatePolygon2D
46  * \author Suat Gedikli <gedikli@willowgarage.com>
47  */
48 template <typename PointT>
49 void
50 approximatePolygon(const PlanarPolygon<PointT>& polygon,
51  PlanarPolygon<PointT>& approx_polygon,
52  float threshold,
53  bool refine = false,
54  bool closed = true);
55 
56 /** \brief returns an approximate polygon to given 2D contour. Uses just X and Y values.
57  * \note if refinement is not turned on, the resulting polygon will contain points from
58  * the original contour with their original z values (if any)
59  * \note if refinement is turned on, the z values of the refined polygon are not valid
60  * and should be set to 0 if point contains z attribute.
61  * \param [in] polygon input polygon
62  * \param [out] approx_polygon approximate polygon
63  * \param [in] threshold maximum allowed distance of an input vertex to an output edge
64  * \param refine
65  * \param [in] closed whether it is a closed polygon or a polyline
66  * \author Suat Gedikli <gedikli@willowgarage.com>
67  */
68 template <typename PointT>
69 void
71  typename PointCloud<PointT>::VectorType& approx_polygon,
72  float threshold,
73  bool refine = false,
74  bool closed = true);
75 
76 } // namespace pcl
77 
78 #include "impl/polygon_operations.hpp"
std::vector< PointT, Eigen::aligned_allocator< PointT > > VectorType
Definition: point_cloud.h:411
void approximatePolygon2D(const typename PointCloud< PointT >::VectorType &polygon, typename PointCloud< PointT >::VectorType &approx_polygon, float threshold, bool refine=false, bool closed=true)
returns an approximate polygon to given 2D contour.
void approximatePolygon(const PlanarPolygon< PointT > &polygon, PlanarPolygon< PointT > &approx_polygon, float threshold, bool refine=false, bool closed=true)
see approximatePolygon2D