#include <pcl/surface/3rdparty/poisson4/geometry.h>
Definition at line 199 of file geometry.h.
◆ ~CoredMeshData()
virtual pcl::poisson::CoredMeshData::~CoredMeshData |
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virtualdefault |
◆ addOutOfCorePoint()
virtual int pcl::poisson::CoredMeshData::addOutOfCorePoint |
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const Point3D< float > & |
p | ) |
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pure virtual |
◆ addPolygon()
virtual int pcl::poisson::CoredMeshData::addPolygon |
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const std::vector< CoredVertexIndex > & |
vertices | ) |
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pure virtual |
◆ nextOutOfCorePoint()
virtual int pcl::poisson::CoredMeshData::nextOutOfCorePoint |
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Point3D< float > & |
p | ) |
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pure virtual |
◆ nextPolygon()
virtual int pcl::poisson::CoredMeshData::nextPolygon |
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std::vector< CoredVertexIndex > & |
vertices | ) |
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pure virtual |
◆ outOfCorePointCount()
virtual int pcl::poisson::CoredMeshData::outOfCorePointCount |
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void |
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pure virtual |
◆ polygonCount()
virtual int pcl::poisson::CoredMeshData::polygonCount |
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void |
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pure virtual |
◆ resetIterator()
virtual void pcl::poisson::CoredMeshData::resetIterator |
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void |
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pure virtual |
◆ inCorePoints
std::vector<Point3D<float> > pcl::poisson::CoredMeshData::inCorePoints |
The documentation for this class was generated from the following file: