#include <pcl/visualization/vtk/vtkVertexBufferObjectMapper.h>
◆ vtkVertexBufferObjectMapper()
| vtkVertexBufferObjectMapper::vtkVertexBufferObjectMapper |
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protected |
◆ ~vtkVertexBufferObjectMapper()
| vtkVertexBufferObjectMapper::~vtkVertexBufferObjectMapper |
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inlineprotected |
◆ ComputeBounds()
| virtual void vtkVertexBufferObjectMapper::ComputeBounds |
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protectedvirtual |
◆ createShaders()
| void vtkVertexBufferObjectMapper::createShaders |
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vtkOpenGLRenderWindow * |
win | ) |
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protected |
◆ createVBOs()
| void vtkVertexBufferObjectMapper::createVBOs |
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vtkRenderWindow * |
win | ) |
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protected |
◆ FillInputPortInformation()
| int vtkVertexBufferObjectMapper::FillInputPortInformation |
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int |
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vtkInformation * |
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overrideprotected |
◆ GetBounds() [1/2]
| double* vtkVertexBufferObjectMapper::GetBounds |
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override |
◆ GetBounds() [2/2]
| void vtkVertexBufferObjectMapper::GetBounds |
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double |
bounds[6] | ) |
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inlineoverride |
◆ GetInput()
| vtkPolyData* vtkVertexBufferObjectMapper::GetInput |
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◆ New()
◆ Render()
| void vtkVertexBufferObjectMapper::Render |
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vtkRenderer * |
ren, |
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vtkActor * |
act |
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override |
◆ SetInput() [1/2]
| void vtkVertexBufferObjectMapper::SetInput |
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vtkDataSet * |
input | ) |
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◆ SetInput() [2/2]
| void vtkVertexBufferObjectMapper::SetInput |
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vtkPolyData * |
input | ) |
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◆ SetProgram()
| void vtkVertexBufferObjectMapper::SetProgram |
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vtkSmartPointer< vtkShaderProgram2 > |
program | ) |
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inline |
◆ Update()
| void vtkVertexBufferObjectMapper::Update |
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override |
◆ vtkTypeMacro()
◆ colorVbo
◆ indiceVbo
◆ initialized
| bool vtkVertexBufferObjectMapper::initialized |
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protected |
◆ normalVbo
◆ program
◆ shadersInitialized
| bool vtkVertexBufferObjectMapper::shadersInitialized |
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protected |
◆ vertexVbo
The documentation for this class was generated from the following file: