| bounds_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| build(const REAL bounds[6], int num_of_voxels[3]) | pcl::recognition::VoxelStructure< T, REAL > | inline |
| clear() | pcl::recognition::VoxelStructure< T, REAL > | inline |
| compute3dId(int linear_id, int id3d[3]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| computeVoxelCenter(const int id3[3], REAL center[3]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getBounds() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getBounds(REAL b[6]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getNeighbors(const REAL *p, T **neighs) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getNumberOfVoxels() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getNumberOfVoxelsXYZ() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getVoxel(const REAL p[3]) | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getVoxel(int x, int y, int z) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getVoxels() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getVoxels() | pcl::recognition::VoxelStructure< T, REAL > | inline |
| getVoxelSpacing() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
| min_center_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| num_of_voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| num_of_voxels_xy_plane_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| spacing_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| total_num_of_voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
| VoxelStructure() | pcl::recognition::VoxelStructure< T, REAL > | inline |
| ~VoxelStructure() | pcl::recognition::VoxelStructure< T, REAL > | inlinevirtual |