bounds_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
build(const REAL bounds[6], int num_of_voxels[3]) | pcl::recognition::VoxelStructure< T, REAL > | inline |
clear() | pcl::recognition::VoxelStructure< T, REAL > | inline |
compute3dId(int linear_id, int id3d[3]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
computeVoxelCenter(const int id3[3], REAL center[3]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getBounds() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getBounds(REAL b[6]) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getNeighbors(const REAL *p, T **neighs) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getNumberOfVoxels() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getNumberOfVoxelsXYZ() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getVoxel(const REAL p[3]) | pcl::recognition::VoxelStructure< T, REAL > | inline |
getVoxel(int x, int y, int z) const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getVoxels() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
getVoxels() | pcl::recognition::VoxelStructure< T, REAL > | inline |
getVoxelSpacing() const | pcl::recognition::VoxelStructure< T, REAL > | inline |
min_center_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
num_of_voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
num_of_voxels_xy_plane_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
spacing_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
total_num_of_voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
voxels_ | pcl::recognition::VoxelStructure< T, REAL > | protected |
VoxelStructure() | pcl::recognition::VoxelStructure< T, REAL > | inline |
~VoxelStructure() | pcl::recognition::VoxelStructure< T, REAL > | inlinevirtual |