23 __device__ __host__ __forceinline__
unsigned
27 return __popc(integer);
29 return std::bitset<8*sizeof(integer)> (integer).count();
33 __host__ __device__ __forceinline__ std::pair<uint3, std::uint8_t>
35 const unsigned& level,
36 const std::uint8_t& mask,
43 float closest_distance = std::numeric_limits<float>::max();
44 unsigned closest_index = 0;
45 uint3 closest = make_uint3(0, 0, 0);
47 for (
unsigned i = 0; i < 8; ++i) {
48 if ((mask & (1 << i)) == 0)
51 const uint3 child = make_uint3((index.x << 1) + (i & 1),
52 (index.y << 1) + ((i >> 1) & 1),
53 (index.z << 1) + ((i >> 2) & 1));
56 const unsigned voxel_width_scale_factor = 1 << (level + 2);
57 const float3 voxel_center =
58 make_float3(minp.x + (maxp.x - minp.x) * (2 * child.x + 1) / voxel_width_scale_factor,
59 minp.y + (maxp.y - minp.y) * (2 * child.y + 1) / voxel_width_scale_factor,
60 minp.z + (maxp.z - minp.z) * (2 * child.z + 1) / voxel_width_scale_factor);
63 const float3 dist = make_float3(
64 voxel_center.x - query.x, voxel_center.y - query.y, voxel_center.z - query.z);
66 const float distance_to_query = dist.x * dist.x + dist.y * dist.y + dist.z * dist.z;
69 if (distance_to_query < closest_distance) {
70 closest_distance = distance_to_query;
76 return {closest, 1 << closest_index};
79 #pragma hd_warning_disable
81 __device__ __host__
int
82 findNode(
const float3 minp,
const float3 maxp,
const float3 query,
const T nodes)
88 bool voxel_traversal =
false;
90 std::uint8_t mask_pos;
93 const auto node = nodes[node_idx];
94 const std::uint8_t mask = node & 0xFF;
102 const auto nearest_voxel =
nearestVoxel(query, level, mask, minp, maxp, index);
103 index = nearest_voxel.first;
104 mask_pos = nearest_voxel.second;
109 if (!(mask & mask_pos))
112 index.x >>= remaining_depth;
113 index.y >>= remaining_depth;
114 index.z >>= remaining_depth;
116 voxel_traversal =
true;
117 const auto nearest_voxel =
nearestVoxel(query, level, mask, minp, maxp, index);
118 index = nearest_voxel.first;
119 mask_pos = nearest_voxel.second;
122 node_idx = (node >> 8) +
getBitsNum(mask & (mask_pos - 1));
__device__ __host__ int findNode(const float3 minp, const float3 maxp, const float3 query, const T nodes)
__device__ __host__ __forceinline__ unsigned getBitsNum(const unsigned integer)
__host__ __device__ __forceinline__ std::pair< uint3, std::uint8_t > nearestVoxel(const float3 query, const unsigned &level, const std::uint8_t &mask, const float3 &minp, const float3 &maxp, const uint3 &index)
__device__ __host__ static __forceinline__ void decomposeCode(code_t code, int &cell_x, int &cell_y, int &cell_z)
__host__ __device__ static __forceinline__ code_t extractLevelCode(code_t code, int level)