Using PCL in your own project
This tutorial explains how to use PCL in your own projects.
Prerequisites
We assume you have downloaded, compiled and installed PCL on your machine.
Project settings
Let us say the project is placed under /PATH/TO/MY/GRAND/PROJECT that
contains a lonely cpp file name pcd_write.cpp
(copy it from the
Writing Point Cloud data to PCD files tutorial). In the same folder, create a file named
CMakeLists.txt that contains:
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
project(MY_GRAND_PROJECT)
find_package(PCL 1.3 REQUIRED)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
add_executable(pcd_write_test pcd_write.cpp)
target_link_libraries(pcd_write_test ${PCL_LIBRARIES})
The explanation
Now, let’s see what we did.
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
This is mandatory for cmake, and since we are making a very basic project we don’t need features from cmake 2.8 or higher.
project(MY_GRAND_PROJECT)
This line names your project and sets some useful cmake variables such as those to refer to the source directory (MY_GRAND_PROJECT_SOURCE_DIR) and the directory from which you are invoking cmake (MY_GRAND_PROJECT_BINARY_DIR).
find_package(PCL 1.3 REQUIRED)
We are requesting to find the PCL package at minimum version 1.3. We
also say that it is REQUIRED
meaning that cmake will fail
gracefully if it can’t be found. As PCL is modular one can request:
only one component: find_package(PCL 1.3 REQUIRED COMPONENTS io)
several: find_package(PCL 1.3 REQUIRED COMPONENTS io common)
all existing: find_package(PCL 1.3 REQUIRED)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
When PCL is found, several related variables are set:
PCL_FOUND: set to 1 if PCL is found, otherwise unset
PCL_INCLUDE_DIRS: set to the paths to PCL installed headers and the dependency headers
PCL_LIBRARIES: set to the file names of the built and installed PCL libraries
PCL_LIBRARY_DIRS: set to the paths to where PCL libraries and 3rd party dependencies reside
PCL_VERSION: the version of the found PCL
PCL_COMPONENTS: lists all available components
PCL_DEFINITIONS: lists the needed preprocessor definitions and compiler flags
To let cmake know about external headers you include in your project,
one needs to use include_directories()
macro. In our case
PCL_INCLUDE_DIRS
, contains exactly what we need, thus we ask cmake
to search the paths it contains for a header potentially included.
add_executable(pcd_write_test pcd_write.cpp)
Here, we tell cmake that we are trying to make an executable file
named pcd_write_test
from one single source file
pcd_write.cpp
. CMake will take care of the suffix (.exe
on
Windows platform and blank on UNIX) and the permissions.
target_link_libraries(pcd_write_test ${PCL_LIBRARIES})
The executable we are building makes calls to PCL functions. So far, we
have only included the PCL headers so the compiler knows about the
methods we are calling. We need also to make the linker know about
the libraries we are linking against. As said before, the PCL
found libraries are referred to using PCL_LIBRARIES
variable, all
that remains is to trigger the link operation which we do calling
target_link_libraries()
macro.
PCLConfig.cmake uses a CMake special feature named EXPORT which
allows for using others’ projects targets as if you built them
yourself. When you are using such targets they are called imported
targets and act just like any other target.
Compiling and running the project
Using command line CMake
Make a directory called build
, in which the compilation will be
done. Do:
$ cd /PATH/TO/MY/GRAND/PROJECT
$ mkdir build
$ cd build
$ cmake ..
You will see something similar to:
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Found PCL_IO: /usr/local/lib/libpcl_io.so
-- Found PCL: /usr/local/lib/libpcl_io.so (Required is at least version "1.0")
-- Configuring done
-- Generating done
-- Build files have been written to: /PATH/TO/MY/GRAND/PROJECT/build
If you want to see what is written on the CMake cache:
CMAKE_BUILD_TYPE
CMAKE_INSTALL_PREFIX /usr/local
PCL_DIR /usr/local/share/pcl
Now, we can build up our project, simply typing:
$ make
The result should be as follow:
Scanning dependencies of target pcd_write_test
[100%] Building CXX object
CMakeFiles/pcd_write_test.dir/pcd_write.cpp.o
Linking CXX executable pcd_write_test
[100%] Built target pcd_write_test
The project is now compiled, linked and ready to test:
$ ./pcd_write_test
Which leads to this:
Saved 5 data points to test_pcd.pcd.
0.352222 -0.151883 -0.106395
-0.397406 -0.473106 0.292602
-0.731898 0.667105 0.441304
-0.734766 0.854581 -0.0361733
-0.4607 -0.277468 -0.916762
Using CMake gui (e.g. Windows)
Run CMake GUI, and fill these fields :
Where is the source code
: this is the folder containing the CMakeLists.txt file and the sources.
Where to build the binaries
: this is where the Visual Studio project files will be generated
Then, click Configure
. You will be prompted for a generator/compiler. Then click the Generate
button. If there are no errors, the project files will be generated into the Where to build the binaries
folder.
Open the sln file, and build your project!
Weird installations
CMake has a list of default searchable paths where it seeks for FindXXX.cmake or XXXConfig.cmake. If you happen to install in some non-obvious repository (let us say in Documents for evils) then you can help cmake find PCLConfig.cmake adding this line:
set(PCL_DIR "/path/to/PCLConfig.cmake")
before this one:
find_package(PCL 1.3 REQUIRED)